LOGO MOTION™ is played by two competing alliances on a flat 27’ x 54’ foot field. Each alliance consists of three robots. They compete to hang as many inflated plastic shapes (triangles, circles, and squares) on their grids as they can during a 2 minute and 15 second match. The higher the teams hang their game pieces on their scoring grid, the more points their alliance receives. The match begins with one 15-second Autonomous Period in which robots operate independently of driver inputs and must hang Ubertubes to score extra points. For the rest of the match, drivers control robots and try to maximize their alliance score by hanging as many logo pieces as possible. Any logo piece hung on the same peg as an Ubertube receives double points. If teams assemble the logo pieces on their scoring grids to form the FIRST® logo (triangle, circle, square, in a horizontal row in that order), the points for the entire row are doubled. The match ends with robots deploying minibots, small electro-mechanical assemblies that are independent of the host robot, onto vertical poles. The minibots race to the top of the pole to trigger a sensor and earn additional bonus points.
Two alliances of three teams each compete on a 27' x 54' field with bumps attempting to earn points by collecting soccer balls in their goals. Additional bonus points are earned for each robot not touching the field at the end of the match. Robots may not possess more than one ball at a time, but they may herd and kick multiple balls at a time. Balls must remain in contact with the floor while in robot's possession. Alliances must return scored balls to the field quickly. Only one robot at a time is permitted to play defense in front of the opponent's goals. The robot's dimensions at start of game must not exceed 28" x 38" x 60" and its weights must not exceed 120 pounds excluding batteries and bumpers.
LUNACY is played on a 54' x 27' low friction field. Robots are equipped with slippery wheels and payload trailers. LUNACY game pieces are “Orbit Balls” designated as Moon Rocks, Empty Cells, or Super Cells. Two three-team robot alliances collect and score Orbit Balls in trailers attached to the opposing teams’ robots. Human players are positioned around the perimeter of the arena and can score from their stations. Robots are autonomous during the first 15 seconds of play, and teleoperated for the remaining 2 minutes. Trailers begin each match empty, and robots may be loaded with up to 7 Moon Rocks by their team prior to the start of the match. Human players are equipped with 20 Moon Rocks, less the number they load into their robot, and a quantity of Empty Cells and Super Cells determined by the outcome of their previous match. If a team has not yet played a match, the human player receives 4 Empty Cells and 2 Super Cells. Moon Rocks and Empty Cells scored in an opponent’s trailer, at any time and by any player, are worth 2 points. Super Cells scored in an opponent’s trailer are worth 15 points. Super Cells must be “activated” before they can be played. Activation occurs when a robot delivers an Empty Cell from their Outpost to their Fueling Station. Empty Cells can be delivered throughout the match. Super Cells may only be played during the last 20 seconds of a match.




